![]() Both the glTexImage2D GL_FLOAT and GL_UNSIGNED_INT functions succeed, but unsure how to test for support of float and depth textures. Is there a way to tell if WebGL is being used and what version? I have been testing on OSX 12.6 M1 and using Empscripten 3.1.28.īelow is the test code that I have been using to test support in Chrome. Dynamic Resolution Rendering on OpenGL ES 2. I am a bit lost in all of the possible combinations. Wed recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our. I am trying to create a depth buffer that is supported for OpenGL ES, including Emscripten and iOS.
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